Class ConstructAction.DefaultGeoPoint
A DefaultGeoPoint object is usually used in conjunction with a ConstructAction.GeoPointInput object (see DefaultGeoPoint). It specifies a default value for the input field as long as the user didn't specify that input via keybord or mouse. When the point input is locked, the value is saved in the corresponding DefaultGeoPoint object. DefaultGeoPoint objects are usually static in a ConstructAction to preserve that value from one instance of the action to the next instance.
Inheritance
System.Object
ConstructAction.DefaultGeoPoint
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: CADability.Actions
Assembly: CADability.dll
Syntax
public class DefaultGeoPoint
Constructors
| Improve this Doc View SourceDefaultGeoPoint()
Creates an uninitialized DefaultGeoPoint
Declaration
public DefaultGeoPoint()
Fields
| Improve this Doc View SourceLocked
Locked if true. A locked input is considered fixed (see Fixed)
Declaration
public bool Locked
Field Value
| Type | Description |
|---|---|
| System.Boolean |
Properties
| Improve this Doc View SourcePoint
Returns or sets the current value
Declaration
public GeoPoint Point { get; set; }
Property Value
| Type | Description |
|---|---|
| GeoPoint |
Operators
| Improve this Doc View SourceImplicit(ConstructAction.DefaultGeoPoint to GeoPoint)
Converts to a GeoPoint
Declaration
public static implicit operator GeoPoint(ConstructAction.DefaultGeoPoint rg)
Parameters
| Type | Name | Description |
|---|---|---|
| ConstructAction.DefaultGeoPoint | rg | convert this |
Returns
| Type | Description |
|---|---|
| GeoPoint |