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Class ConstructAction.DefaultGeoPoint

A DefaultGeoPoint object is usually used in conjunction with a ConstructAction.GeoPointInput object (see DefaultGeoPoint). It specifies a default value for the input field as long as the user didn't specify that input via keybord or mouse. When the point input is locked, the value is saved in the corresponding DefaultGeoPoint object. DefaultGeoPoint objects are usually static in a ConstructAction to preserve that value from one instance of the action to the next instance.

Inheritance
System.Object
ConstructAction.DefaultGeoPoint
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: CADability.Actions
Assembly: CADability.dll
Syntax
public class DefaultGeoPoint

Constructors

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DefaultGeoPoint()

Creates an uninitialized DefaultGeoPoint

Declaration
public DefaultGeoPoint()

Fields

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Locked

Locked if true. A locked input is considered fixed (see Fixed)

Declaration
public bool Locked
Field Value
Type Description
System.Boolean

Properties

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Point

Returns or sets the current value

Declaration
public GeoPoint Point { get; set; }
Property Value
Type Description
GeoPoint

Operators

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Implicit(ConstructAction.DefaultGeoPoint to GeoPoint)

Converts to a GeoPoint

Declaration
public static implicit operator GeoPoint(ConstructAction.DefaultGeoPoint rg)
Parameters
Type Name Description
ConstructAction.DefaultGeoPoint rg

convert this

Returns
Type Description
GeoPoint
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